4/30/2023 0 Comments Deus ex human revolution stun gunAnd for those who may want to change a few things in the mod (well, we all have different tastes), there are tutorials :) Hopefully, you will have as much fun to play with the mod as I had to make it. Well, in summary the goal of the mod Hardcore Revival is to make the game more interesting and balanced and to not push the player to play Stealthly, non-lethally and to hack everything. And by the way, instally the TYM chip still makes the fight with Namir more difficult (as it should) but now to counterbalance that, the player get 2 praxis kits as bonus if he decides to install it). Now players who want to be jackass can be a jackass without getting penalized. You won't any expericen points if you choose to do that (and as the quest givers carry the rewards they promised to the player on them. Well, do the secondary quests only if you wish and play stealthly or not if you wish. The player will still get STEAM achievement and rewards (credits, praxis kits, ect.) for this but won't get any experience points. Also, secondary quests don't grant any xp anymore, same for staying undetected or having not made the enemies trigger the alarm. In the Cloak & Daggers quest, if Jensen decides to let Jack O'Malley go, he will get 10,000 credits (instead of 3,000) which corresponds to the price of 2 praxis kits. Some quests items are now playable items (and can even be sold by the merchants). The prices of the items have also been adjusted. In the Missing Link mission, when the player gets his equipment back, he gets different items (and 16 praxis kits in total, instead of 7). The black market merchants don't buy anymore items like nutrients, beverages and very common weapons such as the 10mm pistol, the machine pistol, the revovler, the shotgun, the combat rifle, ect. The V1.018 of the mod gives the player one chance to acquire rare weapons like the plasma rifle and the laser rifle early but they have to be found in the levels (so yes, this mod replaces some of the items found in the levels ) The merchants (including Quinn in the DLC "The Missing Link") sell NEW items, some others in big numbers and some others in small numbers. And at level 3, the energy recharge rate is very fast (Only 4-5 seconds are necessary so it is full again). Jensen starts the game with 1 energy cell (instead of 2) and this energy cell doesn't recharge automatically : To enable the energy recharge, the energy recharge rate must be upgraded to level 2. ![]() The radar is disabled at the start of the game and its tech tree changed to include upgrades like enemies cones of vision, how far the noise travel, the timer indicating when the enemies will return to their normal states if they have been alerted (NB: These upgrades were previously attached to other augmentations). ![]() ![]() ![]() The augmentations costs and most augmentations trees have been modded too : Cloaking (invisibility) lasts less time, the rebreather allows Adam Jensen to sprint longer now, the ballistic armor makes the player a little bit more resistant to bullets, the fortify aug allows the player to fortify 5 nodes, ect. And others like the rocket launcher, Burke's revolver, the silent sniper rifle, ect. The weapons have also been modded so they are better balanced : Thoses which were overpowered like the 10mm Zenith pistol, the stun gun or the grenade launcher have been nerfed. At least, it change how some characters look (Grayson now seems less out of place but a few others characters have been modded as well). The mod also somewhat modifies a little bit the game's graphics. This is one of the main features of the 1.018 version : Hacking isn't anymore the most rewarding way of accomplishing an objective, it is just one way amongs others. Also, hacking now doesn't grant any experience points to the player : This way, when you get a password or a code or if there is another path to reach an area, you won't be penalized, xp wise, if you use it. The computers and consoles located in restricted areas are now a little bit harder to hack than in public areas, the mini-games are better, there are less datastores with rewards inside and most of them are nuke and stop programs. Contents of the Hardcore Revival Mod (Version 1.019) for Deus Ex Human Revolution Director's Cuts.
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